Alright, folks, gather ’round, gather ’round! Today, I’m gonna share my little adventure with this card called Shanna in Marvel Snap. If you’re into this game, you’ve probably heard of her. She’s a 4-cost card, and her gig is throwing random 1-cost cards into each location at the end of the game. Sounds pretty wild, right? Well, it kinda is, and that’s why I got hooked.
So, I started messing around with Shanna, trying to figure out the best way to use her. First thing I noticed was the randomness. I mean, you never know what you’re gonna get with those 1-cost cards. There are like 28 different ones, and they range from pretty useless to kinda awesome. I spent a good chunk of time just playing games to see what cards she’d throw out. Sometimes, it was a bunch of squirrels, and other times, it was something like a free Kazar, which is pretty sweet.

Then, I began to build some decks around her. You see, the trick with Shanna is to have a strategy that can benefit from this randomness. I tried a few different things, like pairing her with cards like Blue Marvel or Ka-Zar, you know, cards that boost other cards. This way, even if Shanna throws out some weak 1-cost cards, they still get a little bump. It was like playing a mini slot machine every game, but with a bit of a strategy twist.
My Deck Experiment
I also experimented with different deck types. I made a zoo deck, focused on filling the board with cheap cards. Shanna fit in perfectly there, adding even more chaos to the mix. Another deck I tried was more control-oriented, where I used Shanna’s ability to disrupt my opponent’s plans. It was hilarious to see their well-laid plans go sideways because of a random card Shanna decided to throw in.
- Experimenting with Shanna: Tried different strategies to maximize her random card ability.
- Building Decks: Created zoo and control decks to see how she fits in different playstyles.
- Observing Results: Noticed how her randomness can disrupt opponents and sometimes win games unexpectedly.
- Comparing with Other Cards: Looked at powerful cards like The Infinaut and Destroyer to understand the game’s power dynamics.
- Understanding Game Mechanics: Learned about the reveal order and its impact on the game.
Now, while Shanna is fun, she’s not exactly what you’d call a top-tier card. I mean, compared to monsters like The Infinaut or Red Skull, she’s more of a wildcard. But that’s what makes her exciting! You’re not just playing with a strong card; you’re playing with a card that can turn the game on its head in the most unexpected ways. It’s a gamble, and I love that.
Another thing I learned is the importance of who reveals first in this game. It’s a big deal, trust me. If you’re leading, you reveal first, and that can really change how you play your cards, especially Shanna. You gotta think a few steps ahead, anticipate what your opponent might do, and then hope Shanna’s randomness works in your favor.
And let’s talk about collection levels for a sec. In Marvel Snap, your collection level is your key to getting new cards and making your deck even better. It’s a grind, but it’s worth it. Every time you upgrade a card, you get closer to unlocking something new. I’ve been grinding away, upgrading my cards, and slowly but surely, my collection is getting more powerful.
In the end, playing with Shanna has been a blast. It’s not just about winning; it’s about the crazy, unpredictable moments that make the game so much fun. Sure, she might not be the strongest card out there, but she’s definitely one of the most entertaining. If you’re looking for a card that adds a bit of spice to your Marvel Snap games, give Shanna a try. Just be ready for anything, ’cause with her, you never know what you’re gonna get!