Alright, let’s talk about “Marvel Snap”. I’ve been digging into this game, and today, I’m breaking down the best decks you can build when you’re just starting out, you know, in Pool 1.
So, first off, I tried to build a deck around this card, Strong Guy. This guy’s got potential, but honestly, it’s a real pain to get his full power going. You gotta empty your hand, and that’s not always easy, especially when you’re learning the ropes. I messed around with it for a bit, but it felt like I was always fighting an uphill battle. I mean, I love the idea of a 4-cost card with 6 power, but it’s just too tricky to pull off consistently in the early game. I had some success, but not enough to make it my go-to.

- Strong Guy (4-cost, 2-power, Ongoing: +4 Power if your hand is empty.)
Then, I experimented with a bunch of On Reveal cards. The idea here is to get a bunch of cards that have effects when you play them, and then use Odin to trigger those effects again. I threw in cards like Nightcrawler, Rocket Racoon, Ironheart, Enchantress, Spider-Woman, Medusa, Mister Sinister, Wolfsbane, and White Tiger. It was pretty fun, and I had some decent wins with it. You can move Nightcrawler around to get a boost, Rocket Racoon is great if you play him in a lane your opponent is also playing in, and Ironheart can give a nice power bump to three of your other cards.
- Nightcrawler (1-cost, 2-power, You can move this once.)
- Rocket Racoon (1-cost, 2-power, On Reveal: If your opponent played a card here this turn, +2 Power.)
- Ironheart (3-cost, 0-power, On Reveal: Give 3 other friendly cards +2 Power.)
- Enchantress (4-cost, 4-power, On Reveal: Remove the abilities from all Ongoing cards at this location.)
- Spider-Woman (5-cost, 7-power, On Reveal: Afflict all enemy cards here with -1 Power.)
- Medusa (2-cost, 2-power, On Reveal: If this is at the middle location, +3 Power.)
- Mister Sinister (2-cost, 2-power, On Reveal: Add a Sinister Clone to this location with the same Power.)
- Wolfsbane (3-cost, 1-power, On Reveal: +2 Power for each other friendly card here.)
- White Tiger (5-cost, 1-power, On Reveal: Add a 7-Power Tiger to another location.)
- Odin (6-cost, 8-power, On Reveal: Activate the On Reveal abilities of your other cards at this location.)
I also played around with what they call a KaZoo deck. It’s basically Kazaar, Blue Marvel, and a ton of 1-cost cards. The aim is to flood the board with cheap cards, then buff them up with Kazaar and Blue Marvel. It’s a pretty straightforward strategy, and it can be really effective if you get the right draws. I won a good chunk of games with this one, especially against folks who weren’t ready for the sheer number of cards I was putting down.
- Kazaar (4-cost, 4-power, Ongoing: Your 1-Cost cards have +1 Power.)
- Blue Marvel (5-cost, 3-power, Ongoing: Your other cards have +1 Power.)
Oh, and I tried the auto deck feature a few times. It’s not perfect, but it did give me some ideas and helped me fill out my decks when I was missing a few cards. It’s definitely worth a shot if you’re not sure what to play.
My experience with a Moon Girl Devil Dino deck went pretty well, too. I used Moon Girl to duplicate my hand and then played Devil Dino, whose power is based on the number of cards in my hand. It’s a bit of a gamble because you need to draw both of them, but when it works, it’s pretty awesome. I managed to pull off some big wins with this one, especially when I could get Devil Dino’s power up to 10 or more. It is powerful.
- Moon Girl (4-cost, 4-power, On Reveal: Duplicate your hand.)
- Devil Dino (5-cost, 3-power, Ongoing: +2 Power for each card in your hand.)
Conclusion
So yeah, those are some of the decks I’ve been messing with in “Marvel Snap” Pool 1. They’re not perfect, but they’re a good starting point, and they’ve helped me learn the game and climb the ranks a bit. If you’re just starting out, give them a try and see what works for you! I hope these experiences can help someone.