Alright, so I’ve been messing around with this “Mad Architect ESO” build, and let me tell you, it’s been a wild ride. I started off totally clueless, just throwing skills together and hoping for the best. Yeah, that didn’t work out so well.
First thing I did was decide on the core concept. I wanted a build that could dish out tons of damage, but also, like, not die instantly. A bit of a glass cannon, but with, you know, some survivability. So I started thinking about combining different sets.

Then I spent hours, and I mean hours, just staring at my character screen, switching skills around, and testing things out on those poor training dummies. I must have reset my skills like a million times. It was a mess.
Initial Skill Setup
- Slot 1: Some random spammable attack.
- Slot 2: An area-of-effect ability, because, well, everything needs AoE.
- Slot 3: A heal, ’cause I kept dying.
- Slot 4: Another damage skill, just for good measure.
- Slot 5: My ultimate, something big and flashy.
This was my starting point, so there is nothing special.
I realized pretty quickly that my initial setup was garbage. My damage was okay, but I was getting wrecked by anything that looked at me funny. So, back to the drawing board.
I did some digging online, found some guides, and started to get a better idea of what I should be doing. I learned about weaving attacks, animation canceling, and all that fancy stuff. It was a lot to take in, but I was determined to figure it out.
Next, I focused on improving my gear. I crafted some new pieces, farmed for others, and spent a ton of gold upgrading everything. It was a grind, but it made a huge difference. My damage started to skyrocket, and I wasn’t dying quite as much.
My final set-up is great. I really get high damage, and I am happy with that!
It’s still a work in progress, I’m always tweaking things and trying out new combinations. But that’s part of the fun, right? It’s like a puzzle, and I’m slowly putting all the pieces together.