Alright, let’s talk about my journey into building a “Ka-Zoo” deck in Marvel Snap. I’ve been messing around with different deck types, and this one caught my eye because it seemed pretty straightforward and fun. Plus, who doesn’t love flooding the board with a bunch of little dudes?
Getting Started: The Core Idea
The whole point of Ka-Zoo is to play a ton of 1-cost cards and then buff them up. So, naturally, the first thing I did was look for the key players. Ka-Zar was an obvious pick – he gives all your 1-cost cards +1 power. Then there’s Blue Marvel, who gives all your cards +1 power. With these two, even the wimpiest 1-cost card starts looking decent.

Filling the Ranks: Choosing 1-Cost Cards
Next up was figuring out which 1-cost cards to use. I wanted a good mix of abilities and raw power. Here’s what I went with, at least initially:
- Ant-Man: Classic. Gets stronger if you fill the location.
- Squirrel Girl: Puts a Squirrel in each other location. More bodies!
- Elektra: Can snipe an opponent’s 1-cost card. Super handy.
- Nightcrawler: You can move him once. Good for strategic plays.
- Rocket Raccoon: If your opponent plays a card at his location, Rocket gets buffed.
- Agent 13 Get a random card into hand.
- Iceman Cheap disruption by making a card in your opponent hand more expensive.
I threw in a few others to experiment, like Yondu (removes the top card of opponent’s deck) and The Hood add a big power card into hand with -2 power but you get to play the demon card 6/1 if you have enough energy.
Rounding It Out: Support Cards
Besides Ka-Zar and Blue Marvel, I needed a few other cards to help the deck run smoothly. I figured some disruption and another win condition could be good, just in case the 1-cost swarm didn’t work out.
- Angela: Gets stronger every time i play another cards at that location.
- Bishop: Gains power as more cards were played.
Putting It to the Test: Gameplay and Tweaks
Okay, time for some matches! I started climbing the ranks, and the deck felt pretty good. The early game was strong, letting me get ahead on board. The mid-game was all about buffing my little army with Ka-Zar and Blue Marvel.
But, of course, I ran into some problems. Sometimes I’d draw all my high-cost cards early, leaving me with nothing to play. Other times, my opponent would have a counter, like Killmonger, who wipes out all 1-cost cards. Ouch.
So, I made some adjustments. I think I’ll probably try swapping out for a bit more consistency.
The Verdict (So Far)
Ka-Zoo is definitely a fun deck! It’s not the most complex thing in the world, but it’s satisfying to see a bunch of little cards turn into a real threat. I’m still tinkering with it, but I think it has potential. It’s a good reminder that even the smallest cards can pack a punch if you play them right.