Alright, guys, so I’ve been messing around with this Kazoo deck in Marvel Snap, and let me tell you, it’s been a wild ride. I wanted to share my experience, from the very beginning to, well, where I’m at now. It is not a finish-build deck, keep going!
So, first things first, I grabbed the core cards. You know, Kazar, Blue Marvel, and a bunch of 1-cost dudes. I mean, that’s the whole point of Kazoo, right? Flood the board with cheap stuff and then buff them up.

Building the Deck
- Started with the essentials: Kazar, Blue Marvel, obviously.
- Threw in a bunch of 1-cost cards. Ant-Man, Squirrel Girl, you name it. Anything cheap and cheerful.
- Added some tech cards. You know, stuff to counter specific strategies. Like, I put in Armor to protect my little guys from Killmonger.
- Experimented! This is key, folks. I tried different combinations, swapped cards in and out. It was a mess at first, I’ll be honest.
Playing the Deck
I jumped into some games, and, well, it was a learning experience. I got my butt kicked a few times. Okay, maybe more than a few times. But hey, that’s how you learn, right?.
I try to playing 1-cost cards like crazy and drop Kazar on turn 4, Blue Marvel on turn 5 and make a big turn 6.
- Learned the hard way that you gotta be careful about filling up locations too early. You need space for those buff cards!
- Realized that timing is everything. Sometimes it’s better to hold back and wait for the perfect moment to unleash your swarm.
- Figured out some cool combos. Like, playing Ant-Man early and then buffing him up later. He can get surprisingly big!
- And now I’m still on the road to test and make it more powerful.
So, yeah, that’s my Kazoo journey so far. It’s been fun, frustrating, and everything in between. I’m still tweaking the deck, trying to find that perfect balance. But that’s the beauty of Marvel Snap, isn’t it? There’s always something new to discover. If I find any great changes, I’ll be here to share!