Alright, so today I wanted to mess around with Michael Beasley’s 2K rating. I’ve always thought he was a bit underrated, and I wanted to see what his stats really looked like and maybe even try to boost him a little.
First, I fired up my 2K game. It took a minute to load – I swear, these games get bigger every year. Once it was up, I went straight to the roster to find Beasley. He’s usually on a historic team or a free agent, depending on the 2K version you’re playing. This time, I found him chilling in the free agency pool.

I checked out his stats, and honestly, they weren’t terrible. He’s usually got a decent offensive rating, reflecting his scoring ability. His shooting and inside scoring are usually pretty solid. But, man, his defense is often lacking. That’s probably the biggest thing that drags his overall rating down.
My Experiment: Boosting Beas
I decided to play a quick exhibition game. I added him to, let’s say, the Lakers, just for fun. I wanted to see how he’d play alongside some other stars. Before I started the game, I went into the player editing mode.
- I bumped up his three-point shooting a bit. He was a better shooter than 2K sometimes gives him credit for.
- I increased his defensive awareness and rebounding. Let’s be real, he wasn’t that bad on D.
- I left his athleticism stats mostly alone; those felt pretty accurate.
With these tweaks, I managed to raise his overall rating by a few points. Nothing crazy, but enough to make him a more viable option in the game. I jumped into the game, and honestly, he played pretty well! He hit some clutch shots and even got a couple of blocks.
It’s always fun to tinker with player ratings and see how it impacts the game. It’s like my own little “what if” scenario. Maybe if Beasley had a slightly different career trajectory, his 2K rating would reflect that. Anyway, that was my little 2K experiment for the day.