Okay, so, I’ve been messing around with this idea of ranked loadouts in my game. It’s something I’ve been thinking about for a while, and I finally decided to just dive in and see what I could come up with.
First, I started by jotting down some basic ideas. What did I actually want to achieve with ranked loadouts? Well, I wanted players to have a sense of progression, something to work towards. I also wanted to give them more choices, more ways to customize their playstyle. And, of course, I wanted it to be fun!

Then, I started to think about how to implement it. I figured I needed some kind of ranking system. I toyed with the idea of a simple numerical system, like 1, 2, 3, but that seemed a bit boring. So, I decided to go with tiers instead, like Bronze, Silver, Gold. That felt a bit more exciting.
Next, I had to figure out how players would actually progress through these tiers. I thought about tying it to experience points, but I also wanted to reward skill. So, I came up with a system where players earn points based on both their performance in matches and their overall experience level. It’s a bit of a balancing act, but I think it works.
Now, the fun part – the loadouts themselves. I started by creating a few basic loadouts, each with a different focus. One might be focused on speed, another on strength, and another on stealth. I wanted to give players a good variety to choose from.
Then, I started to think about how to make the loadouts feel unique. I decided to add unlockable items to each loadout. As players progress through the tiers, they unlock new weapons, gadgets, and abilities that are specific to that loadout. This gives them a real incentive to keep playing and keep improving.
So, I got to work and started coding. It was a lot of trial and error, let me tell you. I spent hours tweaking values, trying to find the right balance between the different loadouts. I ran into a few bugs along the way, but I managed to squash them. Finally, after many late nights, I had something that was working.
I tested it out with a few friends, and they seemed to really enjoy it. They liked the sense of progression, and they had fun experimenting with the different loadouts. There were still a few kinks to work out, but overall, it was a success.
- Started with basic ideas: progression, customization, fun!
- Implemented a tier system: Bronze, Silver, Gold.
- Created a progression system based on performance and experience.
- Designed basic loadouts with different focuses.
- Added unlockable items to each loadout.
- Coded and debugged the system.
- Tested with friends and gathered feedback.
I’m still working on it, of course. I’m always trying to improve it, to make it even better. But I’m really happy with how it’s turned out so far. I think it’s going to add a whole new dimension to the game, and I can’t wait to see what players do with it.
If you guys have any ideas or suggestions, let me know! I’m always open to feedback.