Okay, so, I’ve been messing around with this mobile card game called Marvel Snap lately, and let me tell you, it’s a blast. Today, I wanna chat about Forge and his variants, ’cause that’s what I’ve been focusing on.
First off, I gotta say, I’ve been grinding to collect all the Forge variants. You know how it is, gotta catch ’em all, right? Anyway, I started by just playing the game normally, unlocking cards and whatnot. I realized that Forge is a pretty solid 2-cost card that can really boost your power. So I started experimenting with different decks.

I tried a few different strategies, but the two that really stood out were Move decks and Destroy decks. Yeah, I know, they’re like polar opposites, but hear me out. With Move decks, you can play Forge on, say, turn two, and then on turn three, you boost up a card like Multiple Man and start multiplying him across the board. It’s pretty satisfying to see those numbers climb.
On the flip side, Destroy decks are all about, well, destroying your own cards for benefits. Forge can buff up cards like Deadpool or Nova before you blow them up, giving you a nice advantage. It’s kind of a weird synergy, but it totally works.
After some trial and error, I noticed some patterns. Wong was good, but too risky, because there were many counters like Cosmo or Aero that could stop the big plays. I felt like I was rolling the dice every time I played him, and if they countered my card and snapped, I was in trouble. So I benched him for a bit.
- Played a bunch of games. Like, a LOT.
- Tried different deck combinations, swapping cards in and out.
- Focused on getting Forge early in the game to maximize his boost.
- Paid attention to what my opponents were playing to counter their strategies.
- Did not play Wong due to too many counters.
Here’s what I did:
Eventually, I started to get the hang of it. I was winning more, climbing the ranks, and unlocking more of those sweet Forge variants. I gotta say, the Steampunk one is probably my favorite. That mustache is just glorious. They really should have done a close-up on that thing. It would have been epic.
Oh, and I also tried out a Cerebro deck for a while. Basically, you want all your cards to have the same power level, and Cerebro boosts them up. Forge fits in there nicely since he’s a 3-power card. But, I didn’t have all the perfect pieces for that strategy.
So yeah, that’s my Forge adventure in Marvel Snap so far. It’s been a fun ride, and I’m still experimenting with new strategies and hunting down those variants. If you’re playing Marvel Snap, give Forge a try. He’s a solid card with some surprising versatility!