Okay, so today I wanted to mess around and make something that could just spit out random classes for a game I like. I’m talking about a random class generator. You know, for those times when you’re bored and want to spice things up in your gameplay? Yeah, that’s what I was aiming for.
I started by thinking about where to even begin. I remembered seeing something similar on some forum, a Reddit post, I think it was by some user named Bana-something. They talked about this random class generator for a specific game, which gave me a rough idea. I thought, “Why not try making my own, but maybe a bit more general?”

So, I got to work. First, I needed a way to store all the different options – the weapons, the attachments, perks, you name it. I figured a simple text file would do the trick. Easy to edit, easy to read. I started typing out all the different items I could think of, categorizing them into lists.
- Primary Weapons
- Secondary Weapons
- Perks
- Equipment
- Attachments
After getting a decent list going, I moved on to the actual coding part. I’m no expert, but I know enough to get by. I chose Python because, well, it’s just easy to use for this kind of stuff. Simple syntax, lots of libraries – it was a no-brainer.
The logic was pretty straightforward:
- Read the items from the text files.
- Randomly pick one item from each category.
- Print out the selection to the user.
I used the random module in Python to do the picking. was my best friend here. It picks a random element from a list, which was exactly what I needed. I wrote a few functions to handle each category, and then a main function to tie it all together.
The Process
It wasn’t all smooth sailing, though. I ran into a few hiccups. At first, my code kept picking the same items over and over again. Turns out, I had messed up the seeding for the random number generator. A quick fix, and it was working as intended. Then there was the issue with formatting the output. I wanted it to look nice and readable, not just a jumbled mess of text. So, I spent some time tweaking the print statements, adding some spacing and labels.
After a couple of hours of tinkering, I finally had something I was happy with. It was a simple, yet functional random class generator. It did exactly what I wanted it to do – generate random classes for my game. I even added a little feature where you could specify how many options you wanted per category. Pretty neat, right?
I ended up posting my little project online, just to share it with others who might find it useful. Got some good feedback, a few suggestions here and there. It’s always cool to see how people react to something you’ve created. Someone even mentioned that they used it to create some crazy challenges for themselves, which was awesome to hear.
All in all, it was a fun little project. I got to practice my coding, learn a few new things, and create something that I, and hopefully others, could enjoy. I mean, that’s what it’s all about, right? Just having fun and maybe making something cool along the way.