Alright, let’s talk about this “smokedancer” thing in Valorant. I’ve been messing around with it for a while now, and I figured I’d share what I’ve learned, just in case anyone else is trying to figure this stuff out.
So, first off, what’s the deal with controllers? These guys are basically the puppet masters of the map. They’re not about running in guns blazing, it’s more about setting the stage. Blocking off areas, messing with the enemy’s vision, that kind of thing. Smokes are a big part of that, obviously.

How to Use These Smokes
This is where it gets interesting. You don’t just toss them anywhere. There’s a bit of an art to it. You gotta think about where the enemy might be, where they want to go, and then you use the smokes to cut them off, slow them down, or just plain confuse them.
- Blocking Chokepoints: This is a classic. You see a narrow passage, you throw a smoke in there, and boom, the enemy has to either wait it out or push through blind.
- Creating Cover: Sometimes you need to move across an open area. A well-placed smoke can give you the cover you need to make it without getting picked off.
- Faking Out the Enemy: This is a bit more advanced. You can use smokes to make the enemy think you’re going one way, then hit them from a different angle.
When to Smoke
Timing is everything, my friends. You don’t want to waste your smokes. I’ve learned that the hard way. Here’s the gist of it:
- At the Start of a Round: This is good for blocking off common enemy routes and setting the tone for the round.
- When Your Team is Pushing: Smokes can provide cover for your teammates as they advance.
- When You’re on Defense: Use smokes to delay the enemy’s push, giving your team time to rotate and set up.
Managing Smokes
You don’t have infinite smokes, so you gotta be smart about how you use them. Don’t just throw them all out at the start of the round. Keep track of how many you have left and think about when you’ll need them most. I also noticed that some agents have longer-lasting smokes than others. Like, Brimstone’s smokes are beasts, they stay up for what feels like forever, while other agents have shorter smoke times, and you need to use them a bit more carefully.
Some Sneaky Stuff
Okay, here’s where it gets really fun. Once you’ve got the basics down, you can start messing around with some more advanced techniques. Like, you can use one-way smokes, where you can see the enemy, but they can’t see you. Or you can combine smokes with other abilities to create some really nasty traps.
Honestly, I’m still learning new things every day. But that’s what makes this game so much fun, right? There’s always something new to discover, some new strategy to try. So get out there, throw some smokes, and see what you can come up with. It is not just about knowing where to throw, but also when and how. It’s like a dance, a smoky, tactical dance.
And hey, if you figure out any cool tricks, let me know. We’re all in this together, trying to get better, one smoke at a time. Keep practicing, keep experimenting, and most importantly, have fun with it. That’s what I’ve been doing, and trust me, it makes the game way more enjoyable.