Alright, so I was digging around the internet, trying to figure out how long it took to make this game, “Lethal Company,” and let me tell you, it was a bit of a rabbit hole. First off, I started by looking for anything about the game’s story, you know, just to get a feel for what I was dealing with.
I stumbled upon some interesting tidbits. Some folks are saying “The Company” in the game is like this big, bad, potentially world-ending thing, and we’re just feeding it junk to keep it happy. Weird, right? And get this, apparently, there was this guy, Sigurd, and his crew got axed, and we’re left to piece together what happened from his logs. So, I saved all these posts with a “LethalLore” tag. I like to categorize things, helps keep my brain organized.

Digging into the Timeline
Next, I wanted to get a sense of the timeline. When did this whole “Lethal Company” thing kick off? From what I gathered, the game is set way in the future, after some crazy stuff goes down that puts all of humanity in danger. The only way to figure out what the heck happened is by checking out these old logs on your computer. They’re like a diary from the first crew that went out there.
Now, finding the actual development time was tricky. I couldn’t find a straight answer anywhere! But, based on when the game was announced and when it was finally released, I’d guess it was in the works for maybe a couple of years. These indie games, they take time. Especially with a small team, you know?
Putting the Pieces Together
- Started with the lore: Found out about “The Company” and Sigurd’s logs.
- Checked the timeline: The game’s set in the future after some big disaster.
- Looked for dev time: Couldn’t find an exact number, but guessing a couple of years.
So, yeah, that’s what I’ve found so far. It’s not a perfect answer, but it’s something. This “Lethal Company” game, it’s got some layers, man. It’s not just about running around and collecting scrap. There’s a whole story there, and I’m kind of hooked on finding out more.