So let me tell ya somethin’ about this Agatha Harkness card in Marvel Snap. You see, folks who play the game, they got a lotta mixed feelin’s ‘bout Agatha. Why, she ain’t like any normal card ya get. No sir, Agatha goes and makes all the moves for ya, don’t even give ya a say in it. Soon as the match starts, she’s sittin’ right there in your hand and she’s runnin’ the show like she owns the place.
Now, that might sound all fine and dandy at first. You’re thinkin’ “Oh, I got one of the most powerful witches on my side, doin’ all the heavy liftin’ for me!” But here’s the catch—Agatha don’t exactly make the best choices. Half the time, she’s droppin’ cards left and right without a thought, and you’re just sittin’ there wonderin’ what in tarnation she’s thinkin’. It’s like givin’ the keys to your best plow to a chicken and hopin’ it don’t wander off in the wrong direction!

Agatha Harkness herself, she’s a witch of mighty power in the Marvel stories, all right. Folks say she’s one of the strongest around, with spells that’d leave ya scratchin’ your head. She knows how to see the future, talk to folks from far away, mess around in folks’ heads—real spooky stuff, I tell ya. But in Marvel Snap, she don’t feel that powerful. Feels like she’s more a trickster than a proper help, like she’s in it just to mess with your game.
- Starts in Hand: First off, Agatha don’t wait for ya to call her into the game. She’s already there in your hand at the get-go, takin’ over like it’s her right.
- Plays on Her Own: Ya don’t get to choose what cards she plays. Oh no, she’s decidin’ for herself and usually not in a way that helps you win.
- High Cost: By the time ya finally get to play her, you’ll notice she costs a pretty penny—too much for most folks to keep in their deck, honestly.
Now don’t get me wrong, I seen a few folks make her work. There’s some sneaky ways folks try to build a deck that suits her. For instance, some people add cards like Wave or Lady Sif to the deck. Why? Well, if you play Wave, it makes all cards cost four, which means you might have a chance to play Agatha sooner. Or with Lady Sif, you can even discard Agatha, takin’ back control and lettin’ yourself steer the wheel again.
But still, most folks reckon she’s a bit of a gamble. With Agatha, you’re takin’ a big risk that she’ll throw your game for ya instead of winnin’ it. So why keep her in the deck at all, you might wonder? Well, I s’pose some people just like the thrill of it. They like havin’ a card that’s unpredictable, a card that keeps ‘em on their toes. Maybe it makes the game more excitin’ or maybe they just like to challenge themselves.
Some folks say she’s one of the worst cards in Marvel Snap, and I reckon they got good reason. She don’t really play to help ya win. Feels more like she’s there to cause a ruckus, like a cat in a chicken coop. Even with all her magical powers, Agatha in Marvel Snap don’t feel mighty like she does in the comics. Instead, she’s kinda like a wild card, good for some laughs but risky for serious matches.
So if you’re thinkin’ of addin’ her to your deck, just remember—you ain’t in control. Agatha’s gonna take that control from ya, and she might steer ya right into a ditch if you’re not careful. But if ya don’t mind the risk and like a little chaos, well then, maybe Agatha Harkness is just the card for ya in Marvel Snap.
Tags:[Marvel Snap, Agatha Harkness, Marvel Card Game, Strategy, Card Abilities]