Okay, so I finally decided to tackle “It Takes Two” with my buddy, aiming to snag all those trophies. We’re not hardcore trophy hunters, but this game seemed like a fun one to complete.
Getting Started
First thing we did was just play through the game normally. We weren’t stressing about trophies at this point, just enjoying the story and getting a feel for the different levels and mechanics. We figured we’d pick up a bunch of trophies naturally this way.

The Missed Trophies
After beating the game, we checked out a trophy guide online. Turns out, we missed a good chunk of them! Some were for completing specific mini-games, others were for doing weird little actions in certain areas. For example, one had you messing with a toy in a specific area, another just required us to make it to a specific level.
Cleaning Up
So, we loaded up chapter select. This was super helpful because we could jump right back to the areas where we missed trophies. We used the guide to pinpoint exactly what we needed to do. Some of them were pretty easy, like “Fried Friendship” just needing to complete a certain platforming section.
- Some of the mini-game trophies were a little tougher. We struggled with a few of them, particularly “A Daring Devil” and “Platforming Prodigy”.
- It took a few tries, some yelling, and a lot of laughing, but we eventually got them.
- There were a couple that were just plain silly, like messing with a specific object, these we simply had to trigger.
The Final Push
We kept at it, going through each chapter and knocking out the remaining trophies. It actually became a fun little challenge in itself, trying to remember where we’d seen certain things or how to trigger specific events. We were getting those easy trophies too, some requiring a lot of tries, like “Snackosaurus”.
Victory!
Finally, after a few more play sessions, that last trophy popped! It was a pretty satisfying feeling, seeing that platinum trophy notification. We definitely high-fived after that one.
Honestly, going for all the trophies in “It Takes Two” made us appreciate the game even more. It forced us to explore every nook and cranny, and we discovered some cool little details we would have missed otherwise. Plus, it was just a blast playing through it all with a friend.