Okay, so I’ve been messing around with this game called Marvel Snap, and let me tell you, the card “Ghost” has been a real trip to play.
At first, I totally didn’t get it. I saw “Ongoing: Your cards are always revealed last.” and I was like, “What’s the big deal?”. I mean, it just seemed like a minor thing. Boy, was I wrong.

Experiment and Learn
I started by just throwing Ghost into a random deck. Didn’t really think too much about it. Big mistake! I got crushed a bunch of times because I wasn’t planning around her ability.
Then, I started experimenting. I quickly realized that Ghost isn’t about winning early; she’s about setting up killer final turns.
- I put in Shang-Chi. Oh man, that felt good. I’d let my opponent pile on their big power cards, thinking they’d locked down a location, and then BAM Shang-Chi would wipe them out on the last turn.
- I added cards like Enchantress and Rogue. Being able to negate Ongoing effects after my opponent thought they were safe? So satisfying.
- I tried using her with cards, and let me tell you, the mind games are real.
What I have finally achieved
Ghost, I am figuring out, is all about information and control. It is a super fun card to experiment and my final turn is always so powerful!