Hey, young folks, sit down, sit down, let me tell ya ‘bout this game, Assassin’s Creed Valhalla, got some choices that’s makin’ heads spin. Now, you come to this part, see, where you got some ol’ scrolls sittin’ there, and you’re thinkin’ – should ya burn it or keep it? Decisions, decisions, huh? Well, let me give ya a hand. Ain’t that complicated once ya get the hang of it!
Now, here’s how it goes. In that game, there’s this scroll from that Leech fella, full of things he’s written down from all them awful experiments. It’s all kinda grim, but they say there’s knowledge in there, stuff about sickness and cures too. Keepin’ it means maybe, just maybe, some good could come from it later on. So if you’re thinkin’ like a healer, maybe keep it. But if you’re the type who don’t wanna see nothin’ left from that nasty fella, well, burnin’ it up might make ya feel better!

Why’s it even matter, ya sayin’? Well, it don’t have much effect on your missions or any ol’ boss fights or big rewards, let me tell ya that. But it’s about how ya feel at the end, ya see. Maybe ya feel a bit more like a righteous warrior if ya let them flames have it. Or, ya might feel ya done something wise keepin’ the knowledge around, never knowin’ if it’ll help down the line. It’s about what kinda hero you wanna be, that’s all.
Then there’s Sigurd, Eivor’s brother. Now, that’s another big ol’ choice for ya. You treat him right, and he might just stick ‘round in England. Folks say, if you make the right decisions, Sigurd will give up his title and name Eivor the chief. Ain’t that somethin’? You don’t wanna mess that one up; that’s family right there, and family’s gotta be taken care of, right?
Now, don’t go runnin’ off yet, there’s more to know. At one point, ya get a chance to spare this fella named Leofrith. Let him live, and he’ll tell ya somethin’ important – there’s a bounty on yer head, set by some mean folks called Zealots. Real nasty lot. If you let Leofrith live, he’ll point ya to where the bounty’s kept, and you can go grab it and burn it up yourself. That way, them Zealots won’t be chasin’ ya all across the land. That’s right, burnin’ that paper makes things a bit easier in the long run.
Now listen up, ‘cause I know some of y’all might get all fiery and think burnin’ everything’s the way to go. But ya gotta think on it. This scroll, it ain’t like other things; it don’t change much of the bigger story, but maybe that knowledge has a place in Eivor’s world. Or, ya might decide ya just don’t want that darkness around, and fire’s good for puttin’ an end to it. Both ways, ya playin’ your part as Eivor, makin’ choices that shape their path. Don’t rush it, think on it.
And if you’re wonderin’ ‘bout what’s best? Well, it depends on how ya look at life. Burnin’ might feel good right there, like takin’ out the trash. Keepin’ it might seem wise, kinda like passin’ down old remedies and stories, even if some are a bit dark. So it’s your call, young one, your call to make.
- Burn it: Feel a bit lighter, like ya wiped away some nasty business from the world.
- Keep it: Maybe that knowledge brings somethin’ useful, who knows?
So there ya go. You decide who ya wanna be, that’s what matters most in the end. Don’t let no scroll decide that for ya. Make your call, whether it’s burnin’ it to dust or holdin’ onto what’s written there. Just don’t fret, alright? It’s all part of the adventure.
Tags:[AC Valhalla, burn it or keep it, Eivor choices, Leofrith, Sigurd’s decision, Assassin’s Creed Valhalla ending, Zealots bounty]