Alright, let’s talk about how I messed around with those “Mass Effect” faces. It was a bit of a wild ride, so buckle up.
First, I grabbed a bunch of face images from the game. You know, all those iconic characters like Shepard, Liara, Garrus, and the rest of the gang. I just snapped screenshots while playing the game, wasn’t anything fancy.

Then, I fired up this old image editor I had lying around. It’s not super advanced, but it gets the job done. I loaded all the faces into it and started tinkering.
Getting Down to Business
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Resizing: This was the first hurdle. Some faces were huge, others were tiny. I had to resize them all to be roughly the same dimensions. It was like trying to fit puzzle pieces that didn’t quite match.
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Alignment: Next, I tried to align the eyes and mouths. This was a bit tricky, but I managed to get them mostly lined up. Some characters have really weird face shapes, so that didn’t help.
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Blending: Here’s where the real fun began. I started blending the faces together, layer by layer. I played with the opacity and different blending modes, but it looked pretty janky at first.
After hours of fiddling, I finally got something that looked, well, interesting. The faces were all merged together, creating these bizarre hybrid characters. Some were hilarious, some were downright creepy.
It wasn’t perfect, but it was a fun experiment. I learned a lot about image manipulation and how different faces can be combined to create something new. Plus, it was a great way to revisit the “Mass Effect” universe in a totally different way.
So yeah, that’s the story of how I made a mess of those “Mass Effect” faces. It was a messy, chaotic, but ultimately rewarding process. I ended up with a bunch of weird, unique images, and I had a blast doing it. If you’re into image editing and you’re a fan of “Mass Effect,” I definitely recommend giving this a try. Just be prepared for some seriously strange results!