Oh dear, if you’ve been playin’ Magic: The Gathering for a while, you might’ve heard about somethin’ called the Virtue Cycle, what with all them new cards comin’ out from the Wilds of Eldraine. Now, let me tell ya, it’s a mighty interesting set of cards, and I reckon it’s worth talkin’ about. Don’t get me wrong, these Virtue cards ain’t just any ol’ cards—they’ve got a whole bunch of power in ‘em. So, let me tell you all about it in the way that I know best, nice and simple-like.
First off, this here Virtue Cycle is all about them “uncommon” creatures. Now, don’t go thinkin’ that just ‘cause they’re uncommon, they’re no good. Far from it! We got all sorts of creatures like Syr Alin, Syr Elenora, and Syr Conrad—names that just roll off the tongue, don’t they? These cards are all part of the Virtue Cycle, which makes ‘em mighty important in the world of Eldraine.

Now, what makes these cards so special, you ask? Well, let me tell ya. The thing about the Virtue Cycle is that it gives you all sorts of boosts for your creatures, and not just a little boost, no sir. It’s like addin’ a whole pile of hay to your wagon—makes everything work better! You get stuff like +1/+1 counters, which helps your creatures get bigger and stronger. And let me tell ya, if you got a bunch of these Virtue cards workin’ together, you’ll be laughin’ all the way to victory.
One of the big ones in the Virtue Cycle is the Virtue of Loyalty. Now, that one there is somethin’ special. It does all kinds of good stuff for your creatures at the end of your turn. First, it gives each of your creatures a nice little boost with a +1/+1 counter. Then, it untaps ‘em, so you can use ‘em again. But wait, there’s more! It even creates a 2/2 white Knight creature token with vigilance, just to make sure you got plenty of creatures on your side. You can’t ask for much more than that, now can ya?
And let me tell ya, if you’ve got a few of these Virtue cards stacked up, the effects just get better and better. It’s like puttin’ on more layers of clothes in the winter—it makes you stronger, keeps you warmer, and helps you fight off whatever’s comin’ your way.
Now, there’s a few rules about these cards you gotta keep in mind. For one, if you’re playin’ these Virtue cards in your deck, you better know how to handle them adventurer cards too. Adventurer cards are a special type, and they stay with ya in all zones except the stack. That means they’re always there, just waitin’ to do their work whenever you need ‘em.
Oh, and I reckon you’ll wanna be knowin’ about how the keyword abilities work too. One of them is called “cycling,” and it’s real handy. You can just discard a card and draw a new one, just like that. Real quick-like, no fuss. That’s the kind of trick that’ll keep you on your toes!
Now, don’t go thinkin’ that all the cards in the Virtue Cycle are expensive, neither. I’ve seen plenty of ‘em goin’ for just a couple of dollars a piece. That’s a right good deal if you ask me, especially when you’re gettin’ so much power packed into each card. It’s like findin’ a good deal at the market—you don’t pass that up!
But I’ll tell ya, if you’re new to Magic, or if you’re still tryin’ to figure out what the fuss is all about, these Virtue cards are a great place to start. They’ll help you get a feel for how everything works, and they’ll give you a lot of bang for your buck. And who knows, maybe you’ll find yourself makin’ some real powerful decks before too long.
So, whether you’re a seasoned player or just startin’ out, I reckon you should give the Virtue Cycle a good look. Them cards are a real treat, and I’m sure you’ll be puttin’ ‘em to good use in no time!
Tags:[Magic: The Gathering, Virtue Cycle, Wilds of Eldraine, MTG, Syr Alin, Syr Elenora, Syr Conrad, Virtue of Loyalty, MTG Cards, Commander Deck, Cycling, Adventurer Cards, Magic Decks, MTG Strategy]
 
			 
		    











