Alright, so I’ve been messing around with Apex Legends lately, and I got this idea stuck in my head: a randomizer. You know, something to spice things up when you’re tired of the usual grind. So, I decided to build one myself. No clue if it’d work, but hey, gotta try, right?
First, I started brainstorming. What did I want this thing to do? Obviously, it needed to pick a random Legend. Okay, easy enough. But then I thought, “Why stop there?” Let’s throw in random weapons too! And maybe even a landing spot, just for kicks.

Next, I had to figure out how to actually make this. I’m no coding genius, but I can fumble my way through some basic stuff. I remembered some simple random number generators from way back when, so I figured I’d start there. I dusted off my old notes (yeah, I actually keep notes… sometimes) and started sketching out some pseudo-code. It looked something like this:
- Legends: Make a list of all the Legends. Assign each one a number. Generate a random number within that range. Boom, random Legend.
- Weapons: Same deal. List ’em, number ’em, randomize ’em. I decided to pick two, a primary and a secondary.
- Landing Spot: This one was a bit trickier. I figured I’d just make a list of named locations on the map and do the same thing.
With a rough plan in place, I started actually trying to build this thing. Started simple, just getting the Legend randomizer working. I messed around and after a few tries (and some frustrated sighs), I got it spitting out a random Legend name. Felt like a goddamn programming wizard, I tell ya.
Then I moved on to the weapons. This was basically the same process, so it went a bit smoother. Still took some tweaking, but eventually, I had it reliably picking two random weapons.
The Landing Zone Drama
The landing spot was the biggest pain. Figuring out how to best make the selection from a map proved harder than I thought. I wanted to be fair, I could have simply had it read the map coordinates for all of Kings Canyon! But no, I decided to be more simplistic in nature for this project.
After some back and forth, a few more mess-ups, and a strong cup of coffee, I got the whole thing working. It wasn’t pretty, but it did what I wanted. It picked a random Legend, two random weapons, and a random landing spot.
So, there you have it. My little Apex Legends randomizer project. It’s not going to win any awards, but it was a fun little experiment, and it definitely adds some chaos to my Apex games. Now, if you’ll excuse me, I’ve got a date with a random Legend, some questionable weapons, and a landing spot I’ve probably never been to before.