Alright, so I’ve been digging into Diablo 2 concept art lately, and man, it’s a rabbit hole! I wanted to try and recreate some of that gritty, dark fantasy vibe in my own work, so I figured I’d document my process.
Getting Started
First, I spent a good chunk of time just looking. I mean, really looking at the original concept art. I pulled up a bunch of images online, just soaking it all in. The color palettes, the shapes, the way they use light and shadow…it’s all so distinctive.

I noticed a few key things:
- Lots of browns and greys: It’s not exactly a cheerful game, is it?
- Sharp, angular shapes: Everything feels kinda jagged and dangerous.
- Heavy use of contrast: The light sources are often very dramatic, creating deep shadows.
Experimenting with Sketches
Next, I started sketching. I wasn’t trying to copy anything directly, just trying to capture the feel of the art. I used a rough brush in my digital painting program, keeping things loose and messy.
I did a few quick character sketches, playing with different poses and armor designs. I also tried some environment sketches, focusing on crumbling architecture and twisted trees. It’s all about getting those dark, gothic vibes down.
Color Palette Woes
This is where I hit a bit of a snag. Getting the colors right was tough. I kept ending up with something that looked too muddy, or too bright. The Diablo 2 palette is surprisingly subtle.
What I ended up doing was creating a small palette directly from some of the concept art. I used the eyedropper tool to sample colors, then arranged them on a separate layer. This helped me keep things consistent.
Adding Detail (and Grime!)
Once I had a decent sketch and a color palette I was happy with, I started adding detail. This is where the fun really began! I focused on adding texture and grit. Scratches on armor, cracks in stone, that sort of thing.
I also used a lot of layer blending modes. “Overlay” and “Multiply” were my best friends here. They helped me create that dark, atmospheric look I was going for.
Final Touches and Reflection
Finally, I added some finishing touches. A bit of glow here, a bit of shadow there. I also played around with the overall contrast and brightness until it felt just right.
It’s still a work in progress, of course. But I’m pretty happy with how it’s turning out. It’s definitely captured some of that Diablo 2 magic, even if it’s not a perfect replica. The biggest takeaway for me was the importance of just observing and really understanding the source material before diving in.