Okay, so I’ve been messing around with perks in my game, trying to figure out what’s hot and what’s not. It’s a real headache, man. I started by just throwing everything in, you know? See what sticks.
The Experiment Begins
First, I listed out all the perks I could think of. Stuff like extra health, faster reload, more damage – the usual suspects. Then, I just started playing. A lot. Like, a lot a lot.

- Extra Health: Seemed good at first, but honestly, it just made me play sloppy. Died anyway.
- Faster Reload: This one was a game-changer. Seriously, felt so much smoother.
- More Damage: Kinda boring, but effective. Made things go boom faster.
- Increased Accuracy: Made a slight differenc, and it’s useful.
- Stealth: Not that much useful.
Tweaking and Balancing
After a while, I started noticing patterns. Some perks were just always useful, others were…meh. So, I started tweaking the numbers. Buffing this, nerfing that. It was a constant back-and-forth. I’d play a few rounds, make some changes, play some more. Rinse and repeat.
I even made a simple spreadsheet. Yeah, I know, nerdy. But it helped! Just columns for the perk name, its effect, and my notes. Like, “OP as hell” or “useless garbage”.
The Final(ish) Tier List
After all that, I think I’ve got a decent tier list going. It’s not perfect, and it’ll probably change as I play more, but here’s the gist:
- S-Tier (The Best): Faster Reload.
- A-Tier (Really Good): More Damage, Increased Accuracy.
- B-Tier (Okay): Extra Health.
- C-Tier (Meh): Stealth.
This is just my take, though. Your mileage may vary. Depends on your play style, the game, all that jazz. But hopefully, this gives you a starting point. Don’t be afraid to experiment and figure out what works best for you!