Alright, so I’ve been diving deep into Valorant lately, trying to climb the ranked ladder, you know how it is. And one thing that’s become super clear is that team composition, or “team comps,” can make or break your game. So I started experimenting, taking notes, and I figured I’d share my process, what I tried, and what worked (and what totally bombed).
Getting Started: The Basics
First, I just jumped into some games, trying out different agents without too much thought. Just playing for fun, really. I noticed, though, that some games felt way easier than others, even if my individual performance was about the same. Sometimes we’d steamroll the other team, other times we’d get completely crushed, even if the gunplay seemed pretty even. That’s when I started to think about team comps.

Experimenting with Different Roles
I knew there were different roles, like Duelists, Controllers, Initiators, and Sentinels. So I started paying attention to what my team was picking.
- Duelists: I found out quick that too many Duelists means no one’s watching our backs or controlling the map. It’s just a frag-fest, and if the other team is coordinated, you’re toast.
- Controllers: Smokes are crucial. I started really appreciating having a good Omen or Brimstone on the team. Makes pushing sites so much easier. Without smokes, you are sitting duck.
- Initiators:So, I spent a week just trying out different * Sova,I can give my team *’s insane!
- Sentinels:Sentinels,man,Cypher, Killjoy, and Sage. Total game-changers. Locking down sites, slowing down pushes.
Putting it All Together: Finding Winning Combos
After messing around with different roles, I started trying to build actual comps. Here’s the process I went through:
1. I Googled some popular pro team comps. I figured the pros know what they’re doing, right? I found some common patterns, like having at least one Controller, one Initiator, and then mixing in Duelists and Sentinels depending on the map.
2. I tried to replicate those comps in my ranked games. This was…tricky. Getting random teammates to cooperate is like herding cats. But I started suggesting agents during the selection screen, explaining my reasoning (“Hey, we could really use a Brimstone for smokes on this map”). Sometimes it worked, sometimes it didn’t.
3. I kept track of what worked and what didn’t. I literally just used a notepad and pen. I’d note down the map, our team comp, the enemy team comp, and whether we won or lost. After a few weeks, I started seeing patterns. Certain comps consistently did well on certain maps.
For Example,I found that on Bind, having a Brimstone, a Sova, a Raze, a Cypher, and a Jett worked really well. Brimstone’s smokes could cover both A and B, Sova could reveal enemy positions, Raze could blast enemies out of corners, Cypher could lock down one site while we pushed the other, and Jett could use her mobility to create chaos.
But I also learned the hard way. One time on Haven, we went with four Duelists and a Sage. We got destroyed. No smokes, no info, no way to control the map. It was a slaughter.
My Key Takeaways
So, after all this experimenting, here’s what I’ve learned about Valorant team comps:
- Balance is key. You need a mix of roles. Don’t go all Duelists, or you’ll get outplayed.
- Map matters. Some agents and comps are better on certain maps. Learn the maps, learn which agents are strong on them.
- Communication is everything. Even a “bad” comp can work if you’re communicating and coordinating. And a “good” comp can fail if everyone’s doing their own thing.
- Don’t be afraid to experiment. Try different things, see what works for you and your playstyle. Just because a pro team uses a certain comp doesn’t mean it’s the only way to win.
It’s a constant learning process, but paying attention to team comps has definitely helped me win more games. It’s not just about aim; it’s about strategy too. Good luck out there on the ranked grind!