Alright, let’s talk about this “March of the Machine” draft thing. I’ve been messing around with it, and I gotta say, it’s been a wild ride. So, I figured I’d share my experience, what I’ve been up to, what worked, what didn’t, and all that jazz.
Getting Started
First off, I jumped into a few drafts, just to get a feel for the set. I started out picking the card that looked strong. I tried out a bunch of different color combinations. You know, just experimenting, seeing what felt good.

Trying Different Strategies
Then, I started trying to force archetypes. Like, I went into a draft saying, “Okay, I’m gonna be red-white, no matter what.” Sometimes it worked out great. I got all the cards I needed, everything lined up perfectly, and I crushed it. Other times, not so much. I ended up with a pile of cards that didn’t really work together, and I got stomped. It was a real mixed bag.
Learning From Mistakes
But that’s how you learn, right? You try stuff, you fail, you figure out what went wrong, and you try again. I started paying more attention to the signals. Like, if I was seeing a lot of good blue cards late in the first pack, maybe that meant blue was open, and I should jump on it. It’s like a puzzle, trying to figure out what other people are doing and how to take advantage of it.
Finding What Works
After a bunch of drafts, I started to get a better sense of what strategies were working consistently. One thing I found is that in many archetypes, battles can be really good. I would grab them early when I saw them. I also noticed that backup creatures were pretty solid, giving you some extra value and flexibility.
The Current State
Right now, I’m still experimenting, but I’m having a lot more success than I was at the beginning. I’m winning more games, going deeper in drafts, and generally just having more fun. Here’s a quick rundown of the archetypes and what I think about them:
- White-Blue: This one is all about knights, going wide, and convoke. It felt powerful when it comes together.
- Blue-Black: This archetype cares about amassing a large number of permanents. I did have some success with this strategy.
- Black-Red: This archetype is kind of aggressive, utilizing the “Phyrexian” tribal synergy. It was fun to play.
- Red-Green: This is another aggressive color pair that has been performing well. It goes big with modified creatures.
- Green-White: Here, you want to load up on incubate and +1/+1 counters, playing a value game. I managed to pull off some cool wins with it.
- White-Black: This deck is built around “Phyrexian” tribal synergies, but in a different way. It was interesting and had a good balance of offense and defense.
- Blue-Red: This archetype is about casting a lot of instant and sorcery spells and having convoke payoffs.
- Black-Green: A strong archetype that is all about +1/+1 counters and incubate but plays more like a mid-range deck. It’s been solid in my testing.
- Red-White: This is a knight tribal deck, focusing on aggression and a low curve. It has some powerful cards that can quickly overwhelm opponents.
- Green-Blue: This archetype cares about transforming your creatures and generating value. It felt a bit tricky to play but rewarding when it works.
It’s a complex format with a lot of different things you can do. But that’s what makes it interesting, right? You’re always learning, always adapting, always trying to find that edge.
So that’s my story with “March of the Machine” draft so far. I’m gonna keep playing, keep experimenting, and see where it takes me. Hopefully, this was helpful or at least entertaining. If you’ve been playing the set, I’d love to hear about your experiences, too. What’s been working for you? What archetypes do you like? Let’s chat about it!