Today, I wanted to try something fun and different, so I decided to build a Pokemon trainer. Yep, you heard that right! I’m a huge fan of Pokemon, and I thought it would be cool to bring a trainer to life using some coding and maybe a bit of creativity. Let me walk you through how I did it.
Setting up the Tools
First things first, I needed to gather my tools. I already have Python installed on my computer, so I figured that would be my main weapon of choice. I also grabbed a few libraries that I thought might come in handy. These included:

- random: For, well, randomizing things, like a Pokemon’s level or which one I’d encounter.
- time: Because I wanted to make it feel a bit real-time, you know?
Designing the Trainer
Next up, I started to sketch out how my trainer would look in code. I wanted my trainer to have a name, a few Pokemon, and some items in a backpack. So, I created a simple class in Python to represent my trainer. I initialized it with a name, an empty list for Pokemon, and another for items. Pretty basic stuff.
Catching Some Pokemon
What’s a trainer without Pokemon, right? I made a list of a few of my favorite Pokemon and decided my trainer would start with just one. I used the `random` library to pick a random Pokemon from my list and assigned it a random level. Then, I added this Pokemon to my trainer’s list. I felt like a real Pokemon Professor for a moment there!
Exploring the World
Now, I wanted my trainer to do something, so I created a simple loop where my trainer could “walk” around. Each step, there was a chance to encounter a wild Pokemon. I used `random` again to decide if a Pokemon appeared and which one it was. If a Pokemon showed up, I’d print out a little message like, “A wild Pikachu appeared!”
Battle Time
I couldn’t just have my trainer meeting Pokemon without a little battle action. I added a simple battle system. When my trainer encountered a wild Pokemon, they would use their first Pokemon to battle. I kept it super simple: each Pokemon had a level, and the higher level had a better chance to win. I added some `print` statements to show what was happening, like “[Trainer’s Pokemon] attacks!” or “[Wild Pokemon] faints!”
Adding Items
Remember the backpack? I thought it would be cool to add some items, like Potions. I created a function to use a Potion, which would just increase a Pokemon’s level by a bit. I made it so my trainer could use a Potion from their backpack if they had one.
Bringing It All Together
Finally, I put everything together. My trainer could walk around, encounter Pokemon, battle them, and even use items. It was super basic, but it was so much fun to see it all working. I spent hours just playing around, making tweaks, and adding more features. I even added a way to “catch” Pokemon by adding them to the trainer’s list if they won a battle.
This little project was a blast. It reminded me why I love coding and Pokemon. It’s not just about writing lines of code; it’s about creating something fun, something that makes you smile. And yeah, it might not be the most advanced thing out there, but it’s mine, and I’m proud of it. If you’re into Pokemon or just starting with coding, I totally recommend trying something like this. It’s a great way to learn and have a ton of fun at the same time!