So, I’ve been digging into this Teamfight Tactics game lately, and let me tell you, the items are a whole other beast. I decided to put together a little tier list to sort things out, at least for my own sanity.
First, I started by just playing a bunch of games. I mean, a lot. I wanted to get a feel for what items felt strong, which ones were kinda meh, and which ones I’d rather just sell. I started by testing out different team comps and seeing how items affected their performance. I kept some basic notes on my phone, just jotting down which items seemed to be making a difference in my games.

Then, I started checking out some of those online guides. You know, the ones that talk about the “meta” and the “OP” items. I took a look at some websites that compile stats, like average placement and win rates for different items. I made a list of the items that were frequently used in top-performing team compositions. I also read through some guides that detailed the strengths and weaknesses of each item.
After that, I started compiling my own data. I made a spreadsheet, because who doesn’t love a good spreadsheet? I tracked things like item frequency, average placement when I used a certain item, and win rate. I spent a good chunk of time just crunching numbers and trying to find patterns. I tried to organize the data in a way that made sense to me, sorting items by their effectiveness and how often I found myself using them.
I went a step further and started using one of those interactive item builders. It really helped me visualize how different item combinations worked together. I spent hours experimenting with different combinations, trying to find the most effective ones for different champions and team comps.
Finally, I put it all together into a tier list. It’s not perfect, and it’s definitely based on my own play style and experience, but it’s a good starting point. Here’s a quick rundown of how I categorized them:
- S-Tier: These are the items that I always try to build. They can make any unit great.
- A-Tier: Still really good, but maybe a bit more situational than the S-Tier ones.
- B-Tier: These are solid items, but they are not always the best choice.
- C-Tier: Only build these if you’re really desperate or have a very specific plan.
- D-Tier: Just don’t even bother.
This whole process took me a solid week, playing for a few hours each day, but it was worth it. I feel like I have a much better grasp on the item system now, and my games have definitely improved. Remember, this is just my take on things. The meta is always shifting, and what works for me might not work for you. The best way to figure out what works is to just get out there and play! You will find the most suitable items for yourself through tons of practice.